This is how to make a zombie. The timer delay =1 secs is equal to 30
How to make a door? Easy.
If you want at dm or tdm they will not spawn there just put pusher where you dont want them to spawn
If you want a bomb make a trigger
and then name it trigger1
and then the max calls 1000 if you want umlimited
now the action type 24
now the Param A is the 1-50
now the Param B is region1
and make a region where you want the bomb will happen name region1
and then make a switch
make a region activation type 1
call trigger- trigger1
Teleporter
how to make a teleporter
If you want a gravity that you could fly put a pusher speed y -1
How to make a spam door?
Spamming Blocks can be deadly or helpful In a great Map. Find Out?
First you make 2x Regions with the *Region Tool* 2x Triggers with the *Trigger Tool* 1x Door with the *DoorTool* And Finally 1x Timer with The *TimerTool*
Use the *ClipBoardTool* to name the objects you just made.
*Ex. #region1 - #region2 *Ex. #trigger1 - #trigger2 *Ex. #door1 *Ex. #timer1
Once That's all done begin by changeing the trigger's. Start by changeing the *Max Calls* to 999999999
*Action 1 Type* to *0*
Now with *trigger1*
*ParmaA* #door1
*ParmaB* #region1
Now with *trigger2*
*ParmaA* #door1
*ParmaB* #region2
And Now Once And for all change the *REGIONS* *Activation Type* to 5 both
Finally the timer use the *ClipboardTool* and change the traget for the timer and put *#trigger1* and delay to 30 or 60 so it activates the trigger to make the door go back anf forth or up and down.
*Depends on where you put #region1 and #region2*
And it will keep going back and forth or up and down
Spam door
Cloning. Maps for cloning.Perosn has to be alive.
First you make 1x Player useing the *PlayerTool* 2x Regiones useing The *RegionTool* 1x Trigger useing the *TriggerTool*
Next You Name Them Useing the *ClipboardTool*
*Ex.#hero1
*Ex.#trigger1
*Ex.#region1
*Ex.#region
After use the *ClipBoardTool* on the trigger and change *Maxcalls* to something like 25 to 30 max
and *ActivationType* to *28*
*ParmaA* to #hero1
*ParmaB* to #region1
Next in *#region* change *Call Trigger ID* to *trigger1*
after that change *ActivationType* to *1*
So when you use it by pressing *E* your clone will spawn where *#region1* is
** WARNING OVER DOING THE CLONING WILL MAKE THE GAME LAGGY
Clone
Elevator Going Up and down!
This is a simple trick.
First you make 2xTriggers with the *Trigger Tool* 4xRegions with the *Region Tool* 1xDoor with the *Door Tool*
Use the *ClipBoard Tool* to name the Objects.
*Ex.#door1
*Ex.#region1
*Ex.#region2
*Ex.#region3
*Ex.#region4
*Ex.#trigger1
*Ex.#trigger2
Once you've done all that use the *ClipBoard Tool* to change the *MaxCalls* for both *#triggers* to 999999999
And *Action 1 Type* to *0* for both *#triggers*
In *ParmaA* put *#door1*
In *ParmaB* put *#region1*
^^For *Trigger1*^^
In *ParmaA* put *#door1*
In *ParmaB* put *#region2*
^^For *Trigger2*^^
Now for *#region3* and *#region4*
For *#region3* change *Call Trigger ID* to *#trigger1*
and *Activation Type* to *1*
Finally for *#region4* change *Call Trigger ID* to *#trigger2*
and *Activation Type* to *1*
**Once and for all now you may place your *REGIONS* where you want to go back and forth too.**
**One more thing Make sure *Regions* 3 AND 4 are at the destinationsso you can go back and forth
Elevator
Mine's / Minefield !
This is what people call bombs or mines casue i make a big explosion. And does damage.
{If you don't know how let me tell you}find out ?
First you make 2xRegions with the *RegionTool* and 1xTrigger with the *TriggerTool*
Use the *ClipBoardTool* To name Them
*Ex.#trigger1
*Ex.#region
*Ex.#region1
Start with the *#trigger1* and change *maxcalls* to 9999999 {depending on how many times you want it activate}
then change *Activation 1 Type* to 24
In *ParmaA* {put in how many damage you want done}
*Ex. 1-500 {or more }
In *ParmaB* put *#region1*
Next In *#region* change * Call trigger ID* to *#trigger1*
and *Activation Type* to *4*
And Now place *#region1* where you want the {BOOM- Explosion to happen}
Mine
Laser's That Goes Off And On !
This can be a very tricky thing to do. But that's why am here to make it simple for you too do.
{Lucky you}
First you make 2xTriggers with the *Trigger Tool* 2xTimers with the *Timer Tool* 1xDecor with the *Decoration Tool* 1xPusher with the *Pusher Tool*
First use the *ClipBoard Tool* to name the objects you just made.
*Ex.#trigger1
*Ex.#trigger2
*Ex.#timer1
*Ex.#timer2
*Ex.name the *decor* *#laser1* {MODEL CHANGE IT TO *null*}
*Ex.name the *pusher* #laserpusher1
Once that's all done use the *ClipBoard Tool* on *#trigger1* change *Maxcalls* to 9999999
and *Action 1 Type* to *34*
In *ParmaA* put *#laser1*
In *ParmaB* put *ray_ceil*
For *Action 2 Type*change to *26*
In *ParmaA* put *#timer1*
In *ParmaB* put * 0*
For *Action 3 Type* change to *25*
In *ParmaA* put *#timer2*
In *ParmaB* put *0*
For *Action 4 Type* change to *38*
In * ParmaA* put *#laserpusher1*
In * ParmaB* put* -1000000*
Now For *#trigger2* Use the *ClipBoard tool* change *Maxcalls* to 999999999
and then in *Action 1 Type* to *34*
In *ParmaA* put *#laser1*
In *ParmaB* put *null*
For *Action 2 Type* change to *26*
In *ParmaA* put *#timer2*
In *ParmaB* put *0*
For *Action 3 Type* change to *25*
In *ParamaA* put *#timer1*
In *ParamaB* put *0*
For *Action 4 Type* change to *38*
In *ParmaA* put *#laserpusher1*
In *ParmaB* put *0*
***FINALLY THE EASY PART***
With The *ClipBoard Tool* use it to Change The *maxcalls* to 999999999
and the Target to *#trigger1*
also the delay to *120*
^^^*#Timer1*^^^
With the *ClipBoard Tool* use it to change the *maxcalls* to 999999999
and the target to *#trigger2*
aslo the delay to *120*
^^^*#Timer2*^^^
***Once you've done that you can make the *LASERS* go off and on ****
ENJOY!!
Laser on off
Zooming In And Out !
Zooming in and out can be helpful. In situations where they need to get some where to do something.
First Create 1xTrigger with the *Trigger Tool* 1xRegion with the *Region Tool*
Next use the *ClipBoard Tool* to name the Objects you just made.
*Ex.#trigger1
*Ex.#region1
Once your finished with that start by changeing the *MaxCalls* to *1* and *Action 1 Type* to *51*
then in *ParmaA* put *#region1*
and
In *ParmaB* put the amount of *Zoom* you want
*Ex.#145%
{Don't forget the *#* And *%*}
Now in *#region1* Change *Call Trigger ID* to *#trigger1*
and *Activation Type* to *4*
{Smaller Numbers Make It Bigger} {The Zoom May Not Go Back To Normal}
Zoom
A laser that can't be off easy
pusher damage -10000
and then put a decor name ray_ceil or ray_floor
Laser
The Sky!
Look at the beautiful view
Changeing the sky is very simple ill tell you how
First you make 1xEngine Mark
then you use the *ClipBoard Tool* and change *Mark* to sky
Once you've done that
you can change the sky by entering
*1* for {yelleow, Darksky}
*2* for {yelleow, Brightsky}
*3* for {white sky}
*4* for {black sky}
*5* for {space sky}
*6* for {red sky}
^^The Parameter.^^
*** The Sky Only Effcts The Sky That Doesn't Have A Background*
Sky
Nukes And Rocket's!
First you make 1x Decor with the *Decoration Tool* 1xTrigger with the *TriggerTool* and 1xRegion with the *RegionTool*
Use the *Clipboard Tool* to name them
*Ex.#trigger1
*Ex.#region
*Ex.#decor1
Next you change a few things with the *#trigger* chaneg *Max calls* to *1-3*
*Action 1 Type* to *34*
In *ParmaA* put *#decor1*
In *ParmaB* put *ship_noir*
Now that all done use the *ClipBoard Tool* on the decor and change the stone to *null*
Finally In *#region* change *Call Trigegr ID* to *#trigger1*
And *Activation Type* to *1*
After just sit back and watch your great work
Nuke
Text!
Text can be helpful in some ways.
{Depends on how you use it} Find Out?
First Thing You Do is Make a Trigger with the *TriggerTool*. Then you use the *ClipBoardTool* on the trigger And change *Max calls* to 999999.
After Change *Action 1 Type* to *24*
*ParmaA*(enter your text here) write what ever you want too.
In *ParamB* you can Enter
*Ex.
1 (Persom playing the map would Say what you wrote)
2 (NoirLime)
3 (Proxy)
4 (Civil Security)
*Enter The Number*
*Colours*
#FF0000 {RED}
#00FF00 {GREEN}
#0088FF {BLUE}
#FFFF00 {YELLOW}
#0000FF {Aqua}
#F88000 {ORANGE}
#A128F0 {PURPLE}
#FFFFFF {WHITE}
Text
Some gun namesgun_rifle - Assault rifle from Plazma Burst: Forward to the Past;
gun_pistol - Pistol from Plazma Burst: Forward to the Past;
gun_pistol2 - Real pistol;
gun_gl - Greande launcher;
gun_rl - Rocket launcher;
gun_railgun - Lite railgun;
gun_railgun2 - Heavy railgun;
gun_shotgun - Shotgun from Plazma Burst: Forward to the Past;
gun_apistol - Alien pistol;
gun_arifle - Alien rifle;
gun_arifle2 - Alien shotgun;
gun_vehcannon - A gun designed for vehicles, primarily for the Hound Walker;
gun_defibrillator - Defibrillator;
gun_bfg - BNG;
gun_raygun - Raygun from Plazma Burst: Forward to the Past;
gun_vehminigun - A machine gun designed for vehicles, primarily Jeeps and Drones;
gun_vehminigl - A grenade launcher designed for vehicles, primarily Drones;
gun_real_shotgun - Real shotgun;
gun_real_rifle - Real assault rifle;
gun_plasmagun - Plasmagun;
gun_minigun - Minigun;
gun_vgun - Drone gun (not recommended in multiplayer games);
gun_sniper - Sniper rifle;
item_grenade - Basic grenade (not recommended in multiplayer games, use Engine Mark grenade spawn method instead);
item_port - Teleport grenade (multiplayer only. Not recommended in multiplayer games, use Engine Mark grenade spawn method instead)
Guns
How to make a slowmotion or fastmotion in a switch Easy
make a trigger (any name)
and then a region activation type 1 and call trigger (the name of your trigger)
action type 39
Param A 15 for slow motion 50 for fast motion
(Hint)
You have to activate the switch so it will happen
motion
How to on and off swords?
make a trigger (any name)and then a region activation type 1 and call trigger (the name of your trigger)
action type 49
Param A 1-allow 0-disallow
Param B nothing its 0
swords